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Creating rugs in 3ds max with hair and fur modifier.
So if this is something that might interest you.
Creating rugs with v ray for 3ds max.
The control on the fur direction is limited with straight strands of fur.
The original guides are left intact.
Here i will try to explain the process of making it using 3d studio max internal hair fur modifier.
Either a mesh object or a spline object.
I used the 3ds max cellular map to drive displacement.
You apply it to any object that you want to grow hair from.
Creating simple rugs in 3ds max.
23 april 2018.
I used poly modeling techniques for creating the chair but i won t elaborate on that any further since i m focusing on the use of the hair fur.
If the object is a spline hair grows between the splines.
The hair and fur modifier is the heart of the hair and fur feature.
We will cover the properties that this modifier has as well as how to tweak and control all the aspects of it so we can end up with a result that will make our rug look exactly the way we want it to look.
Ramy a frequent presenter at conferences reminds artists that textures can be approached multiple ways however some methods provide better results than others producing visually accurate textures while offering creative control and fast results.
In the video below we will.
So we will use the max native hair and fur modifier.
Saved by terence cheng.
The only adjustment to the cellular map was the size set to 0 001.
If object is a mesh the hair grows from the entire surface unless you make a sub object selection.
In my 3d interior visualization scene bedroom concept i had one chair with fur which many people asked me to write a small tutorial about.
When you first try it out you might think that it s just a fancy substitute for the hair and fur modifier that we covered in the previous post but in reality it s actually quite a powerful tool to have in your arsenal as it offers quite a bit of control over your design.
Modify panel modifier list world space.
Creating complex rugs in 3ds max.
The first technique uses the vraydisplacement modifier on the rug mesh itself.
Hair splines copies all hairs to a new single spline object.